Research Portfolio
Selected research projects, each written up end to end.
Following are selected research projects that I have contributed to. Each one includes the business and research problem, the methods and why I chose them, the key insights and artifacts they produced, and how the findings translated into design decisions.
Field Study | Wearable + Web PlatformConnected Learning in the Classroom
A smartwatch app and teacher-portal platform that pulls students’ everyday out-of-class experiences into authentic science lessons.
2-week deployment with 2 classrooms | 4 integration strategies surfacedContextual InquiryField DeploymentWearable UXMixed MethodsView case study
LLM Product Research | Prompt DesignPedagogy-Grounded AI Tutors
A reusable, evidence-based pipeline for prompting LLM tutors to teach using learner’s interests, and proving it changes behavior.
~740 tutor behaviors coded | Uncovered evidence for behavioral fidelityPrompt DesignLLM EvaluationConversational AIQualitative CodingView case study
At-Scale Field Research | Design-Based ResearchComputational Making, at Scale
A year-long deployment of computation-based Making, plus a 340-hour video analysis of how students understand science, making, and code.
442 students | 340 hours of classroom video analyzedDesign-Based ResearchVideo AnalysisCurriculum Co-DesignAt-ScaleView case study
Recommender Systems | Design ProbeEveryday-Inspired Movie Recommenders
Understanding what a recommender needs to turn someone’s everyday social-media posts into movie recommendations that feel personally relevant.
21 participants | 6 design implications deliveredRecommender DesignSystem-as-ProbeDesign ImplicationsView case study
More research
Beyond these projects, my work spans LLMs and visual-language models for semiconductor-manufacturing education, conversational agents for personalized learning, and Maker-based hands-on learning. A full list of peer-reviewed work is on the Publications page.